Testing the UX impact of new hardware

Improving the physical and digital experience for a 3D body scanner at Bodd

Responsibilities

Prototyping, Motion Design, User Testing

Context

Bodd’s 3D scanners measure body shape and wellness indicators to help organisations fit uniforms accurately and promote staff wellbeing. Already deployed across United Airlines, New Zealand Defence Force, Fire Rescue Victoria, and South Australia Police, it was now evolving toward a wellness-enhanced model. To encourage consistent scanning posture, this new model introduced stability handles, as well as foot imprints, which raised new UX challenges.

Old model (left), new model with handles (right)

Challenge

The new handle designs included a button to allow users to adjust the height of the grip. The base of the scanner also now had foot imprints to prompt the user to stand correctly in place.

Height adjustment mechanism, how easy was this to understand?

We needed to confirm that:

Old model base- no foot imprints (left), new model base with foot imprints (right)

Approach

As the production hardware was yet to be fully confirmed and mass produced, I had to simulate the experience realistically enough to observe authentic behaviour with the proposed handle design.
I sourced readily available materials for a makeshift prototype of the scanner setup and proposed interface:

Prototype set ups, testing at home and office.

Each session involved:

UI Prototype

Play

Click above to watch full prototype demo (sound on)

Key Insights

Impact

My prototype and user-testing sessions helped the team:

×